![]() I feel like an ***** because it was only recently that I found out that my interests overlapped and battletech is a tabletop mini game. I looked it up and am definitely interested, but I am so confused. ![]() I don't have the starter box, but I downloaded all of the free pdfs. I know some of the rules but have some questions.ġ) Is the game fun? Will I be bored? the rules themselves seem rather vanilla. ![]() I only really have one person that will play it with me, and he might not have the patience for all the rules and little technical details. ![]() How does the system perform in terms of actual fun?Ģ) I am completely new to battletech. Which rulebooks do I need? there's so many that I don't even know where to start. theres so many, and then theres different versions of each one, different years and things, and I have no clue what any of it means. Let me preface this by stating there are four levels of technology in Battletech, each with increasingly complex rules. The first is introductory - this is your standard Succession Wars aka 3025 technology after the Successor States nearly bombed each other back to the Stone Age. The next level is "standard" or tournament legal tech. This is basically the level of technology you will find during the Clan Invasion and FedCom Civil War eras, as the Inner Sphere rediscovers much of the lost technology of the Star League. The next level is "advanced rules" - basically, standard tech with some additions such as artillery and warships thrown in. Finally, there's experimental tech, which pretty much describes itself. Now, this may sound like a lot, but it's really not much of a hassle - most people don't use much in the way of advanced or experimental tech (with the exception of artillery, which is still uncommon in a quick pick-up game). To start off, you'll need the Introductory Boxed Set - this covers introductory tech and rules, provides you with over 20 plastic miniatures (with record sheets for them), two double-sided cardboard mapsheets, and, in short, introduces you to the game. It contains everything you need to play Battletech in the Succession Wars/3025 era. Technical Readout (aka TRO): 3039 has additional introductory tech units, variants of said units, and vehicles, and is a good companion to the boxed set. ![]() You can also get Record Sheets: 3039 for the mech and vehicle record sheets. EDIT: You don't need them if you have the Record Sheets or a program like Solaris Skunkwerks, though they provide the fluff background for a given mech and generally enough information to write up your own record sheet.) (Basically, the TROs have the actual stats for the various units in Battletech. When (and if) you're ready to move into standard tech, pick up Total Warfare. Total Warfare contains the base rules for ALL of Battletech and additional supplements only build on it from there. TRO: 3050 Upgrade has the standard tech upgrades for most of the mechs presented in 3039 as the Inner Sphere struggles to retool their arsenals with rediscovered tech to fight the Clans. TRO: 3050U also introduces the Clans for the first time and has the basic list of the most common front-line Clan Omnimechs. Record Sheets: 3050U has the record sheets for said units if you don't want to write out or print your own (more on this later).Īnother TRO I'd like to mention really quick is 3058 Upgrade. ![]()
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